URL:
  <http://gna.org/bugs/?22059>

                 Summary: tech_leakage doesn't handle team pooled research
                 Project: Freeciv
            Submitted by: pepeto
            Submitted on: Tue 20 May 2014 08:18:48 PM CEST
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 

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Details:

The functions seems to only take one player pointer and check for embassies
for this one, and not the others players which share the same research.

Also, maybe it should count teams rather than players in such cases.


0 - No reduction of the technology cost.
1 - Technology cost is reduced depending on the number of players
    which already know the tech and you have an embassy with.
2 - Technology cost is reduced depending on the number of all players
    (human, AI and barbarians) which already know the tech.
3 - Technology cost is reduced depending on the number of normal
    players (human and AI) which already know the tech.






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