URL: <http://gna.org/bugs/?22059>
Summary: tech_leakage doesn't handle team pooled research Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:18:48 PM CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: _______________________________________________________ Details: The functions seems to only take one player pointer and check for embassies for this one, and not the others players which share the same research. Also, maybe it should count teams rather than players in such cases. 0 - No reduction of the technology cost. 1 - Technology cost is reduced depending on the number of players which already know the tech and you have an embassy with. 2 - Technology cost is reduced depending on the number of all players (human, AI and barbarians) which already know the tech. 3 - Technology cost is reduced depending on the number of normal players (human and AI) which already know the tech. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22059> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev