Follow-up Comment #1, patch #4707 (project freeciv): > It does the same as send the unit_remove packet
Does also the movement animation work correctly when enemy unit moves to fogged tile and gets removed in the end? I though that client doesn't even allow units to exist in fogged tiles (even temporarily). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4707> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev