URL: <http://gna.org/patch/?4719>
Summary: New disaster effect "ReducePopulationNoDestroy" Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 13:07:55 BST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: The "ReducePopulation" disaster effect can destroy a city, which might be overly harsh for some tastes. While it's possible to add a "MinSize" requirement to a disaster to prevent this, this will also prevent any other effects such as pollution/fallout from occurring, which isn't ideal. So I propose a new disaster effect like ReducePopulationNoDestroy, which is just like ReducePopulation but can't occur at size 1. Currently targeting 2.6. Could arguably also be added to S2_5 pre 2.5.0-beta1, since it's backwards compatible with rulesets created at format freeze. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4719> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev