Follow-up Comment #3, bug #20556 (project freeciv): > If you connect a second client to the server, it will get hack > access.
Um... no? Server is not spawned by that client either. Unless you mean compiling second client without --disable-client-hack, but one would do that quite intentionally. Remember that this is not a security feature, but debug/testing feature. It's actually a valid use-case to test combination of hack and non-hack clients together. > Why not using a server option (from command line) like > "--hack"? How spawned server could then tell the spawning client apart from others? Or, assuming test involving both hack and non-hack clients, how does it know should-allow-hack clients in general? That's why I think it should be in client side. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20556> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev