Follow-up Comment #3, bug #21992 (project freeciv): > (I suspect this isn't amenable to autogame testing, since the > AI is expected to improve. Probably the correct test is against > unmodified code and nreqs-based ruleset.) Tested unmodified code with patch #4411 reverted (i.e. with nreqs) against patched code with current classic ruleset (with present=FALSE). Diverged at turn 36 when AI decided to build Great Library instead of Great Wall :( Don't think this should happen, so holding patch back for now.
Fixed code with nreqs ruleset behaved the same as unfixed code with nreqs, interestingly. Might run a couple of repeat autogames to rule out unrelated nondeterminism. (I double-checked patch #4411 itself, and didn't spot any semantic changes.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21992> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev