Does the AI need teaching about the new restrictions on loading/unloading added by <http://gna.org/patch/?3804>?
If the AI wants to ferry certain units from A to B, it potentially has to find a suitable rendezvous point C and drop-off point D which are in cities/bases, and have the cargo proceed on its own from D to B. But I haven't noticed any new logic going into 2.5 for this. Does the AI have any handling of air transports at all, or can it only use sea transports? If so, I guess this is just another thing to add to the to-do list for non-sea transport support and not urgent; we just need to make sure it doesn't do anything stupid in rulesets with air transports (which now includes civ2civ3), possibly by just ignoring them. (Maybe this is the case already.) I'm a bit worried that in 2.5 civ2civ3, the AI might end up with Helicopters clogged up with Riflemen which it managed to load by luck, and doesn't know how to unload. But I haven't tested it. Haven't raised a ticket yet because I don't know if there's an actual problem. If someone who knows the AI can confirm there's a problem but is too busy to raise a ticket, I can do so. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev