Follow-up Comment #2, patch #4805 (project freeciv): That's a good point.
I think there are limited cases where it is possible to do what you describe today, where a unit can unload/reload on native terrain. For instance it's possible to transport a unit arbitrarily far along your own coastline by hopping from city to city, taking a fresh transport in each one. Land transports would have similar issues. A default behaviour where units transferring between transports outside of a base/city lose movement points similar to moving between adjacent transports would be better than nothing, but I suspect it really needs fine ruleset control to fix this properly. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4805> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev