Follow-up Comment #1, bug #22186 (project freeciv): I think this is a client issue: the tiles should still have the specials registered (so that one has a hint that transforming them back restores the special), but the specials should only be active if on a matching terrain, and no sprite shown otherwise (enables tricks like Oil(Glacier)->Tundra->Oil(Desert)).
Looking at https://github.com/cazfi/freeciv-web.git, I suspect that adding a filter in tilespec.js:get_tile_specials_sprite() might help (but note that there isn't an associated filter in tilespec.c:get_resources_sprite()). I'm not sure precisely why these aren't displayed in the other clients, but maybe someone more familiar with the client code could help in more detail. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22186> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev