URL:
  <http://gna.org/bugs/?22202>

                 Summary: Add custom veteran systems for civ1/civ2 diplomatic
units to correct strength
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 15 Jun 2014 11:28:51 BST
                Category: rulesets
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 2.4.3, 2.5.0, 2.6.0

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Details:

When I corrected veteran diplomat strength in rulesets in bug #19850, I
omitted civ1/civ2, presumably because I misinterpreted the NoVeteran flag.

This means veteran diplomats/spies in civ1/civ2 are ridiculously powerful.

I propose custom veteran levels to restore Freeciv 2.3 behaviour. However,
there's an opportunity to more closely match the original games; if anyone has
data, do pipe up.




    _______________________________________________________

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