URL: <http://gna.org/bugs/?22202>
Summary: Add custom veteran systems for civ1/civ2 diplomatic units to correct strength Project: Freeciv Submitted by: jtn Submitted on: Sun 15 Jun 2014 11:28:51 BST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.3, 2.5.0, 2.6.0 _______________________________________________________ Details: When I corrected veteran diplomat strength in rulesets in bug #19850, I omitted civ1/civ2, presumably because I misinterpreted the NoVeteran flag. This means veteran diplomats/spies in civ1/civ2 are ridiculously powerful. I propose custom veteran levels to restore Freeciv 2.3 behaviour. However, there's an opportunity to more closely match the original games; if anyone has data, do pipe up. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22202> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev