URL: <http://gna.org/patch/?4941>
Summary: Alien Thick Mountains infra changes Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Jul 2014 04:18:16 AM EEST Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 _______________________________________________________ Details: Currently doing anything to Thick Mountains is extremely slow process. That's right from the viewpoint that even diamond drill is not enough to do anything to these mountains, but at least players inexperienced with the ruleset (i.e., currently everyone) tend to forgot that and routinely start mining them only to find the Engineer 40 turns later still in work. Attached patch readjust this a bit in a way that hopefully works for both viewpoints: - Mining Thick Mountains is not possible at all in the beginning, but it requires Burrowing technology. Once Burrowing *is* known, mining is relatively fast - Road building time is made significantly faster, with the assumption that suc road gets over the mountain and is made more like filling land than removing it _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sun 13 Jul 2014 04:18:16 AM EEST Name: ThickMountaisModtime.patch Size: 3kB By: cazfi <http://gna.org/patch/download.php?file_id=21393> ------------------------------------------------------- Date: Sun 13 Jul 2014 04:18:16 AM EEST Name: ThickMountaisModtime-S2_5.patch Size: 3kB By: cazfi <http://gna.org/patch/download.php?file_id=21394> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4941> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev