URL:
  <http://gna.org/patch/?4941>

                 Summary: Alien Thick Mountains infra changes
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 13 Jul 2014 04:18:16 AM EEST
                Category: rulesets
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0

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Details:

Currently doing anything to Thick Mountains is extremely slow process. That's
right from the viewpoint that even diamond drill is not enough to do anything
to these mountains, but at least players inexperienced with the ruleset (i.e.,
currently everyone) tend to forgot that and routinely start mining them only
to find the Engineer 40 turns later still in work.

Attached patch readjust this a bit in a way that hopefully works for both
viewpoints:
- Mining Thick Mountains is not possible at all in the beginning, but it
requires Burrowing technology. Once Burrowing *is* known, mining is relatively
fast
- Road building time is made significantly faster, with the assumption that
suc road gets over the mountain and is made more like filling land than
removing it



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File Attachments:


-------------------------------------------------------
Date: Sun 13 Jul 2014 04:18:16 AM EEST  Name: ThickMountaisModtime.patch 
Size: 3kB   By: cazfi

<http://gna.org/patch/download.php?file_id=21393>
-------------------------------------------------------
Date: Sun 13 Jul 2014 04:18:16 AM EEST  Name: ThickMountaisModtime-S2_5.patch 
Size: 3kB   By: cazfi

<http://gna.org/patch/download.php?file_id=21394>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?4941>

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