Follow-up Comment #21, patch #4830 (project freeciv): - The idea of multipliers should extends to different part of Freeciv, so it's not related only to governments - Changes to diff.ignore are removed - Weird changes to packets.def are removed - ai/default/daieffects.c does multiply value of effect by value of multiplier - Someone told me that number of packets can be fixed on merge time - C++ comments are probably removed - I have fixed brace locations of if and for - This division and multiply are necessary to set multiplier to step multiplier] - File name in Makefile.am are fixed - Added header probably to all function that needed header - Added /* common */ section identifier to multipliers.h - Indentation are fixed in some places - Added documentary string to multipliers.ruleset - Fixed ++x to x++ in mutliplier_new - In game.c exists call to multiplier_free, because ruleset going to be freed - Added blank line to some places between variable initialization and code - Changed untranslated_name to rule_name - Player's multipliers are initialized (set's to default value) in player creation code - Added code to save ruleset
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