Follow-up Comment #1, bug #22381 (project freeciv):

This is a bit complicated.  For the source tile in
unit_attack_unit_at_tile_result(), changing to can_exist_at_tile() would be
better.  For the destination tile, we may need a new test (or to refactor the
existing ones), because UTYF_TRIREME units that can attack non-native should
be able to attack units in cities on unsafe terrains (but not advance to them
if they are successful, and their unit class advances on attack).

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