Update of patch #4894 (project freeciv): Summary: UnitState requirement type with the test TransportDependent => Add the new test TransportDependent to the UnitState requirement type
_______________________________________________________ Follow-up Comment #3: Update to apply on top of current trunk and patch #4983 _To confirm, the intent is to use the same nativity logic as is used for attacks_ The intent of the patch is to check if the unit can exist on its tile (without a transport). That is the current restriction on spy actions. This is what you listed. At the moment (bug #22381) this is different from what is used in attacks. _ if there is a UnitState requirement, having an "IsTransported" state may be potentially useful anyway, even if not required to implement this specific abstraction._ I agree. See patch #4983 (file #21545) _______________________________________________________ Additional Item Attachment: File name: 0002-Add-the-new-test-TransportDependent-to-the-UnitState.patch Size:4 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4894> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev