If you want to help, refreshing <http://www.freeciv.org/wiki/Install-MacOSX> > with clear and up-to-date instructions for people seeking to run Freeciv on > the Mac OS would be a very useful start! I've tweaked it slightly based on > conversations with Mac users, but really I haven't got a clue about Macs. >
Thanks for the reply! I've been working on updating the homebrew install for freeciv, but just haven't gotten it to compile correctly yet. I don't have too much time with a Mac myself as it is my work machine (all my home machines run Slackware, and I maintain the SlackBuild for freeciv on slackbuilds.org). Compiling freeciv on Linux is easy! Once I have something usable I'll post back. I would prefer to have it build in homebrew if at all possible as I use that to fetch a lot of other software for work, otherwise I suppose I'll have to go the fink or macports route. Thank you!!! - -- --- <ryanpcmcquen.com> On Wed, Aug 27, 2014 at 4:12 AM, David Lowe <doctorjl...@verizon.net> wrote: > On 2014 Jul 31, at 12:23 PM, Jacob Nevins < > 0jacobnk.fc...@chiark.greenend.org.uk> wrote: > > First off, let me apologize for not catching this thread sooner. > The freeciv project has been so busy that i have quite a few unread > messages yet. It's a great problem to have! > > > Ryan P.C. McQuen writes: > >> i was wondering if packages would be built for the 2.4.x series and if i > >> could help in some way. :) > > > > None of the current maintainers have Mac OS X, so we don't currently > > plan to release any new Mac OS X packages, I'm afraid. > > > > If you want to help, refreshing > > <http://www.freeciv.org/wiki/Install-MacOSX> with clear and up-to-date > > instructions for people seeking to run Freeciv on the Mac OS would be a > > very useful start! I've tweaked it slightly based on conversations with > > Mac users, but really I haven't got a clue about Macs. > > Yeah, i'll take a look at that soonish. > > > I guess that preparing .dmg style packages like we used to have (and > > being able to prepare new ones on demand when we make releases) would > > also be useful? (If they are still a thing on current versions of the > > Mac OS, and easier to use than "MacPorts"?) > > (The old ones we had seemed to depend on the version of the Mac OS > > running on the maintainer's machine at a minimum, though, which didn't > > seem ideal.) > > Once Upon A Time i set out to attempt such an independent build. > It was impractical at the time for a few reasons: > > 1) Even to build a single client, there is a relatively large quantity of > dependencies for Freeciv. I kept missing things, and ended up relying upon > a package management system to do the grunt work. > > 2) Those dependencies that offer binaries for Mac OS do so in the > 'framework' format, which our build tools know nothing about. I was able > to modify the sdl.m4 script to detect the main SDL framework, but different > linker flags are going to be needed to use it. Thus, we're pretty much > forced to compile *everything* from scratch. > > 3) The gnome/GTK stuff in particular is a PITA on Mac OS. > > So, anyway, there's my list of excuses. I will consider myself to > have been given a 'round tuit' and attempt the stand-alone package again. > In the meanwhile, Freeciv 2.4.2 is available through both Fink and > MacPorts. Neither is as simple as a double-click, but then neither is > harder than "install freeciv". Note that i am a member of the Fink > project, and am biased in that direction. > > sent from Mountain Lion > > Here's Johnny!
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