URL: <http://gna.org/bugs/?23182>
Summary: CMA behaviour: minimal surplus vs factor = 0 Project: Freeciv Submitted by: sls Submitted on: Tue 13 Jan 2015 03:05:42 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: I've used preset "max max max food": all minima set to 0 (gold -20), food factor max, rest factors 0 - all I want is maximum growth and I expect that it should be easy for CMA. I expect that if factor is set to 0 CMA should ignore this stat minimal surplus. So, I propose attached patch. It helps in my case, I don't know what it could break. I'm not sure if my expectation is uncontroversial (otherwise I want #16184, please) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 13 Jan 2015 03:05:42 PM UTC Name: cm_ignore_factor_zero.patch Size: 1kB By: sls <http://gna.org/bugs/download.php?file_id=23507> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23182> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev