URL:
  <http://gna.org/patch/?5996>

                 Summary: civ2civ3: double spaceship costs
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: mar 14 abr 2015 18:17:50 UTC
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

In this topic http://forum.freeciv.org/f/viewtopic.php?f=13&t=492, one of
Adamo suggestions was: "Spaceship Component costs 160 shields, we might
increase its number to 1600 shields; Spaceship Module might cost 3200 instead
of 320 and Spaceship Structural might cost 800 instead of 80."

I think x10 costs are too extreme, but I liked the idea to increse them. My
patch doubles them to 150, 300 and 600.

However, I admit I do not fully understand the spaceship rules. Is there any
reason to send a ship with 4 space modules, when you can win the game the same
with 1 single module, that will be finished sooner and will arrive faster?
If there is no reason, maybe the x10 costs is not that crazy idea.



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File Attachments:


-------------------------------------------------------
Date: mar 14 abr 2015 18:17:51 UTC  Name: civ2civ3-spaceship_costs-S2_5.patch 
Size: 2kB   By: bardo

<http://gna.org/patch/download.php?file_id=24233>
-------------------------------------------------------
Date: mar 14 abr 2015 18:17:51 UTC  Name: civ2civ3-spaceship_costs-S2_6.patch 
Size: 2kB   By: bardo

<http://gna.org/patch/download.php?file_id=24234>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?5996>

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