URL: <http://gna.org/patch/?5996>
Summary: civ2civ3: double spaceship costs Project: Freeciv Submitted by: bardo Submitted on: mar 14 abr 2015 18:17:50 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: In this topic http://forum.freeciv.org/f/viewtopic.php?f=13&t=492, one of Adamo suggestions was: "Spaceship Component costs 160 shields, we might increase its number to 1600 shields; Spaceship Module might cost 3200 instead of 320 and Spaceship Structural might cost 800 instead of 80." I think x10 costs are too extreme, but I liked the idea to increse them. My patch doubles them to 150, 300 and 600. However, I admit I do not fully understand the spaceship rules. Is there any reason to send a ship with 4 space modules, when you can win the game the same with 1 single module, that will be finished sooner and will arrive faster? If there is no reason, maybe the x10 costs is not that crazy idea. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: mar 14 abr 2015 18:17:51 UTC Name: civ2civ3-spaceship_costs-S2_5.patch Size: 2kB By: bardo <http://gna.org/patch/download.php?file_id=24233> ------------------------------------------------------- Date: mar 14 abr 2015 18:17:51 UTC Name: civ2civ3-spaceship_costs-S2_6.patch Size: 2kB By: bardo <http://gna.org/patch/download.php?file_id=24234> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5996> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev