URL:
  <http://gna.org/patch/?5999>

                 Summary: civ2civ3: Construction requires Iron Working instead
of Currency
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: mar 14 abr 2015 23:53:03 UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

This is the smaller change that I found to make it possible that Iron Working
is a prerequisite to build Ironclads (Steam Engine), as well as Coastal
defenses/ Frigates (Navigation).

This issue from classic rules is claimed to be fixed in the readme of
civ2civ3, but it seems it was not true...

I was not confident to introduce it in v2.5, in case the altered tech tree
would show a new inconsistency, but I have been using it in my latest game and
the only odd thing that I found is that now it is theoretically possible to
research Electricity (and all the prerequisites) without knowing Currency nor
Trade.

This patch affects a bit the costs of other techs, but I do not think it can
affect the research paths or strategies.


Btw, right now, any change to the tech tree of civ2civ3 requires to manually
calculate all affected costs with the formula:
Tech Cost = Number of Parents * Constant. Do you think it might be worth to
include it in the list of hardcoded formulas?




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File Attachments:


-------------------------------------------------------
Date: mar 14 abr 2015 23:53:03 UTC  Name: civ2civ3-iron_working-S2_6.patch 
Size: 4kB   By: bardo

<http://gna.org/patch/download.php?file_id=24240>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?5999>

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