URL: <http://gna.org/patch/?5999>
Summary: civ2civ3: Construction requires Iron Working instead of Currency Project: Freeciv Submitted by: bardo Submitted on: mar 14 abr 2015 23:53:03 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: This is the smaller change that I found to make it possible that Iron Working is a prerequisite to build Ironclads (Steam Engine), as well as Coastal defenses/ Frigates (Navigation). This issue from classic rules is claimed to be fixed in the readme of civ2civ3, but it seems it was not true... I was not confident to introduce it in v2.5, in case the altered tech tree would show a new inconsistency, but I have been using it in my latest game and the only odd thing that I found is that now it is theoretically possible to research Electricity (and all the prerequisites) without knowing Currency nor Trade. This patch affects a bit the costs of other techs, but I do not think it can affect the research paths or strategies. Btw, right now, any change to the tech tree of civ2civ3 requires to manually calculate all affected costs with the formula: Tech Cost = Number of Parents * Constant. Do you think it might be worth to include it in the list of hardcoded formulas? _______________________________________________________ File Attachments: ------------------------------------------------------- Date: mar 14 abr 2015 23:53:03 UTC Name: civ2civ3-iron_working-S2_6.patch Size: 4kB By: bardo <http://gna.org/patch/download.php?file_id=24240> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5999> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev