URL: <http://gna.org/bugs/?23517>
Summary: suggestions for achievements Project: Freeciv Submitted by: bardo Submitted on: mar 21 abr 2015 00:56:19 UTC Category: rulesets Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: >Suggestions for new achievement types welcome. cazfi wrote it in the forums, so here we go. I'm trying to introduce the achievements in civ2civ3 (I'll use patch #5597 when ready), and I thougth a couple of suggestions that could be interesting: - Allow future techs to generate culture points, so they can be used to achieve a cultural victory. Right now, the future techs has no effect in game, that I know. - Right now, the value of the achievement "Spaceship" is ignored. I suggest to use it to check the amount of population modules sent in the spaceship, that can be 1 to 4. Spaceships with more population are more expensive and slower, while they do not seem to give any advantage, that I know. I think it'd be nice to allow a player to achieve a cultural victory by sending a larger ship before the smaller ship of another player arrives. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23517> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev