Follow-up Comment #20, patch #5306 (project freeciv): >If (2) you can't expel the unit > Ok... Enslave? Imprison? Murder? Hostage? Here (http://apolyton.net/wiki/Call_to_Power), there are interesting ideas (future?): * UNIT_ORDER_ENSLAVE_SETTLER * VOID DoFreeSlaves() > Frees the slaves in city. Only works if that city was captured this turn. * INT IsSlaver(unit) > True if the unit is a slaver.
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