Follow-up Comment #20, patch #5306 (project freeciv):

>If (2) you can't expel the unit > Ok... Enslave? Imprison? Murder? Hostage?
Here (http://apolyton.net/wiki/Call_to_Power), there are interesting ideas
(future?):
* UNIT_ORDER_ENSLAVE_SETTLER
* VOID DoFreeSlaves() >  Frees the slaves in city. Only works if that city was
captured this turn.
* INT IsSlaver(unit) > True if the unit is a slaver.

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