Update of bug #23748 (project freeciv):

                  Status:             In Progress => Ready For Test         

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Follow-up Comment #2:

Fix for classic autosettlers part.

The main problem was that if 'extra' value was zero (as in 'if (extra >= 0)' )
the settler activity was considered no matter its actual value. Once it was
inside the consideration code, actual value was expected to be positive (->
activity safe to select)


(file #24772)
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Additional Item Attachment:

File name: ConsiderNonzeroExtra.patch     Size:3 KB


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