URL: <http://gna.org/bugs/?23767>
Summary: Trying to remove unknown units inside transport Project: Freeciv Submitted by: cazfi Submitted on: Fri 07 Aug 2015 10:41:00 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: TRUNK r25800 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: Opening a ticket so this won't get forgotten, though first thing to investigate if such a bug is already fixed; this game runs from (modified) r25800 code. Client complains that server requested it to remove units it does not know about. 1: Server wants us to remove unit id 1024, but we don't know about this unit! 2: Backtrace: 2: 0: ./client/freeciv-gtk3(backtrace_print+0x22) [0x5f1c82] 2: 1: ./client/freeciv-gtk3(vdo_log+0x76) [0x5f6ad6] 2: 2: ./client/freeciv-gtk3(do_log+0x7b) [0x5f6b6b] 2: 3: ./client/freeciv-gtk3(handle_unit_remove+0x159) [0x49eeb9] 2: 4: ./client/freeciv-gtk3(client_handle_packet+0x543) [0x4a9883] 2: 5: ./client/freeciv-gtk3(client_packet_input+0x6a) [0x471afa] 2: 6: ./client/freeciv-gtk3(input_from_server+0x6c) [0x477e9c] Either it's a coincidence, or the cause to this, but at the same turn pirate ship attacked and failed against my city. Certainly there were passengers inside that ship, as pirate ships should never be created without them. So it seems rather likely that the units in question are those passengers who died with the attacking enemy ship. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23767> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev