Follow-up Comment #1, bug #23884 (project freeciv):

All of these are unit data out-of-sync issues. Numbers 1 and 3 have ai_task of
the unit set to one that requires destination tile, but destination tile is
NULL (maybe it gets improperly set to NULL somewhere where entire task should
be changed to AIUNIT_NOT instead). Number 2 is about unit having an targeted
activity, but no target (this has high probability of being freeciv-web
specific, as it has its own target setting logic since the web-client lacks
the functionality to request correct target)

While the root-cause(s) are unknown, I at least updated the freeciv-web patch
so that units won't get forever stuck to unusable state, AI just bypassing
their handling, in cases 1 & 3.

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