URL:
  <http://gna.org/bugs/?23888>

                 Summary: explorer_goto() can mess goto_tile for AI task using
it
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 20 Sep 2015 01:19:53 PM EEST
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

explorer_goto() is called based on unit ACTIVITY, and there's no direct
linkage between ACTIVITY and AITASK. So it's possible (or at least not
prevented by design. It might be hard to find a special case code path where
this happens) that unit has a AITASK that requires goto_tile set correctly,
but then unit does exploring and the goto_tile gets mangled.

Proper fix is not as easy as restoring the old goto_tile after exploring. As
the comment says, if exploring is going to continue next turn, we may want to
send destination currently considered final to the client.




    _______________________________________________________

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