URL:
<http://gna.org/patch/?6408>
Summary: ai pf: handle actors like military units
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 11 Oct 2015 09:10:01 PM UTC
Category: ai
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: sveinung
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 3.0.0, 2.6.0
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Details:
The function dai_fill_unit_paramdai_fill_unit_param() sets the path finding
parameters for an AI unit in some situations. Examples are moving a unit to a
safe city and moving a barbarian leader to a safe tile.
Have the custom path finding tile behavior assignment of military units handle
units capable of doing a non specific action too.
A consequence is that an actor's AI task starts to matter for what tile
behavior the unit gets. It is mostly theoretical. A unit's ability to perform
a certain action tends to correlate with its mission.
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File Attachments:
-------------------------------------------------------
Date: Sun 11 Oct 2015 09:10:01 PM UTC Name:
0001-ai-path-finding-check-mission-for-actors.patch Size: 3kB By: sveinung
<http://gna.org/patch/download.php?file_id=25265>
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<http://gna.org/patch/?6408>
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