URL:
  <http://gna.org/patch/?6408>

                 Summary: ai pf: handle actors like military units
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Sun 11 Oct 2015 09:10:01 PM UTC
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: sveinung
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 3.0.0, 2.6.0

    _______________________________________________________

Details:

The function dai_fill_unit_paramdai_fill_unit_param() sets the path finding
parameters for an AI unit in some situations. Examples are moving a unit to a
safe city and moving a barbarian leader to a safe tile.

Have the custom path finding tile behavior assignment of military units handle
units capable of doing a non specific action too.

A consequence is that an actor's AI task starts to matter for what tile
behavior the unit gets. It is mostly theoretical. A unit's ability to perform
a certain action tends to correlate with its mission.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Sun 11 Oct 2015 09:10:01 PM UTC  Name:
0001-ai-path-finding-check-mission-for-actors.patch  Size: 3kB   By: sveinung

<http://gna.org/patch/download.php?file_id=25265>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?6408>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to