Update of bug #23614 (project freeciv):

                  Status:                    None => Ready For Test         
         Planned Release:                   3.0.0 => 2.5.2, 2.6.0, 3.0.0    

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Follow-up Comment #8:

Attached patches combine the problematic city_refresh() logic with another one
run after all cities are loaded.

savegame2.c and savegame3.c touched - I don't even know if there's any similar
problems if loading ancient savegame.c saves to current freeciv.

(file #25406, file #25407, file #25408)
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Additional Item Attachment:

File name: LoadNotOverlyRefreshing.patch  Size:4 KB
File name: LoadNotOverlyRefreshing-S2_6.patch Size:1 KB
File name: LoadNotOverlyRefreshing-S2_5.patch Size:1 KB


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