URL: <http://gna.org/bugs/?23991>
Summary: Turn never finishing when last client to do turn done under AI control Project: Freeciv Submitted by: cazfi Submitted on: Tue 27 Oct 2015 10:09:47 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.2, 2.6.0, 3.0.0 _______________________________________________________ Details: Extracted server part from patch of bug #22786, where the part is explained as: "Count client with AI controlled player as "connection under control" if it already has made properly ended turn, when checking against game going rampant* *) It's possible to construct corner-cases where this is arguably wrong, but in general I think this works better than old code that could lead server never to finish turn if the last turn done was from a client switching under AI control, and there was no other clients connected at the time." _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 27 Oct 2015 10:09:47 PM EET Name: PhaseDoneIsControlledConnection.patch Size: 569B By: cazfi <http://gna.org/bugs/download.php?file_id=25493> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23991> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev