URL:
  <http://gna.org/bugs/?23991>

                 Summary: Turn never finishing when last client to do turn
done under AI control
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 27 Oct 2015 10:09:47 PM EET
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.5.2, 2.6.0, 3.0.0

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Details:

Extracted server part from patch of bug #22786, where the part is explained
as:

"Count client with AI controlled player as "connection under control" if it
already has made properly ended turn, when checking against game going
rampant*

*) It's possible to construct corner-cases where this is arguably wrong, but
in general I think this works better than old code that could lead server
never to finish turn if the last turn done was from a client switching under
AI control, and there was no other clients connected at the time."




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File Attachments:


-------------------------------------------------------
Date: Tue 27 Oct 2015 10:09:47 PM EET  Name:
PhaseDoneIsControlledConnection.patch  Size: 569B   By: cazfi

<http://gna.org/bugs/download.php?file_id=25493>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?23991>

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