URL: <http://gna.org/patch/?6551>
Summary: Option to disallow chained naval movements Project: Freeciv Submitted by: bardo Submitted on: jue 05 nov 2015 13:12:41 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: In latest versions of freeciv it is possible to load a unit in a ship, to move the ship until it arrives other tile where there is another ship, to unload the cargo, then to load it to the new ship, and to keep moving. If ships are placed properly at the start of the turn, you can move the cargo any number of tiles in one single turn. This was the behavior of civ3 and I never liked it because it causes a lot of micromanagement: load, move, unload-load, move..., because it encourages to use chains of cargo ships in a very unrealistic way, and because it creates the possibility of infinite movement in one single turn, even using ancient ships. I suggest to create a game option that allow players to dissable this kind of movement. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6551> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev