URL: <http://gna.org/patch/?6557>
Summary: Lua script read access to AI trait values Project: Freeciv Submitted by: jtn Submitted on: Sat 07 Nov 2015 17:32:01 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 _______________________________________________________ Details: Currently, I don't think there's a way for players to know what randomly selected AI traits they ended up with in a particular game (without examining the savefile). In lieu of proper UI, Lua script access would be better than nothing. Might also be useful to Lua scripters seeking to use trait_mod, to avoid exceeding the ruleset maximum in the presence of random traits. The most complete version would give access to current base trait, current Lua mod, and ruleset min/max/default (for players and/or nations). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6557> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev