Follow-up Comment #6, bug #23924 (project freeciv):
Its not the randomness of tech loss where I see some problems. Loosing an very old or old technology will give only few research points back. If you do not react and "make" some science, you will loose the next one soon. Loosing old technologies will often have unexpected and unrealistic side effects. Loosing old technologies as opposed to newly researched ones, is in itself unrealistic. Thats why I suggest to "loose" recently achieved techs only, maybe with a preference for higher techs. Of course, preventing holes in the research tree is a good thing. Christian _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23924> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev