Follow-up Comment #20, bug #23861 (project freeciv):

Here's a couple of decoded backtraces from old .RPTs attached to this bug.

Crash when freeing something on server quit => probably unrelated to this
issue.

Comment #5 about 2.5.1:
> I was running a game straight on Freeciv-server.exe. It gave 
> following error log after quitting the game.
> I don't know if it is anyway connected with this bug though...
> (file #25096)


7C911689  C:\WINDOWS\system32\ntdll.dll:7C911689 
RtlInitializeCriticalSection
7C91084C  C:\WINDOWS\system32\ntdll.dll:7C91084C  wcsncpy
77C1C2DE  C:\WINDOWS\system32\msvcrt.dll:77C1C2DE  free
00443312  _close_connections_and_socket
004065AF  _server_quit
0045121A  _handle_stdin_input_real
00443DDE  _server_sniff_all_input
00406E61  _srv_main
00401C8B  _main
004010DB  ___mingw_CRTStartup
00401178  _mainCRTStartup
7C816037  C:\WINDOWS\system32\kernel32.dll:7C816037  RegisterWaitForInputIdle


Comment #10, with post-2.5.1 r30116
<http://download.gna.org/freeciv/packages/windows/testing/cazfi/2.5.1+r30116/>:
> Here's the files I got, when ending a network game with the patch. 
> Trying to run local game hanged up like before. No error messages.
> (file #25377)


7C911689  C:\WINDOWS\system32\ntdll.dll:7C911689 
RtlInitializeCriticalSection
7C91084C  C:\WINDOWS\system32\ntdll.dll:7C91084C  wcsncpy
77C1C2DE  C:\WINDOWS\system32\msvcrt.dll:77C1C2DE  free
0044364E  _close_connections_and_socket
004065A8  _server_quit
00451562  _handle_stdin_input_real
00444164  _server_sniff_all_input
00406868  _srv_main
00401C8B  _main
004010DB  ___mingw_CRTStartup
00401178  _mainCRTStartup
7C816037  C:\WINDOWS\system32\kernel32.dll:7C816037  RegisterWaitForInputIdle


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