Follow-up Comment #20, bug #23861 (project freeciv): Here's a couple of decoded backtraces from old .RPTs attached to this bug.
Crash when freeing something on server quit => probably unrelated to this issue. Comment #5 about 2.5.1: > I was running a game straight on Freeciv-server.exe. It gave > following error log after quitting the game. > I don't know if it is anyway connected with this bug though... > (file #25096) 7C911689 C:\WINDOWS\system32\ntdll.dll:7C911689 RtlInitializeCriticalSection 7C91084C C:\WINDOWS\system32\ntdll.dll:7C91084C wcsncpy 77C1C2DE C:\WINDOWS\system32\msvcrt.dll:77C1C2DE free 00443312 _close_connections_and_socket 004065AF _server_quit 0045121A _handle_stdin_input_real 00443DDE _server_sniff_all_input 00406E61 _srv_main 00401C8B _main 004010DB ___mingw_CRTStartup 00401178 _mainCRTStartup 7C816037 C:\WINDOWS\system32\kernel32.dll:7C816037 RegisterWaitForInputIdle Comment #10, with post-2.5.1 r30116 <http://download.gna.org/freeciv/packages/windows/testing/cazfi/2.5.1+r30116/>: > Here's the files I got, when ending a network game with the patch. > Trying to run local game hanged up like before. No error messages. > (file #25377) 7C911689 C:\WINDOWS\system32\ntdll.dll:7C911689 RtlInitializeCriticalSection 7C91084C C:\WINDOWS\system32\ntdll.dll:7C91084C wcsncpy 77C1C2DE C:\WINDOWS\system32\msvcrt.dll:77C1C2DE free 0044364E _close_connections_and_socket 004065A8 _server_quit 00451562 _handle_stdin_input_real 00444164 _server_sniff_all_input 00406868 _srv_main 00401C8B _main 004010DB ___mingw_CRTStartup 00401178 _mainCRTStartup 7C816037 C:\WINDOWS\system32\kernel32.dll:7C816037 RegisterWaitForInputIdle _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23861> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev