URL: <http://gna.org/patch/?6669>
Summary: Huts setting relative to map size Project: Freeciv Submitted by: cazfi Submitted on: Thu 10 Dec 2015 08:25:57 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 _______________________________________________________ Details: As mentioned by djconklin on forums http://forum.freeciv.org/f/viewtopic.php?f=17&t=739&p=4297#p4296 'huts' setting currently does not scale with the map like the other similar settings. (Unlike the help claims, it's not exactly fixed number either but some corner-cases exist - map of 1000 tiles gets 2 huts less than the setting defines etc.) Attached patch makes the setting to be (ignoring failures to place them) huts / 1000 tiles. The default is reduced from 50 to 15 in an attempt to be in line with old defaults (50 huts on by default 4000 tile map) Most of the code in the patch is about the savegame compatibility for not yet started games/scenarios (mostly relevant only when both map size and amount of huts defined) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 10 Dec 2015 08:25:57 AM EET Name: RelativeHuts.patch.bz2 Size: 11kB By: cazfi <http://gna.org/patch/download.php?file_id=25955> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6669> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev