Follow-up Comment #3, bug #24072 (project freeciv):

> Since this is from agents code triggered by a packet (maybe 
> city info?)
Yes, I think that's right -- city_info or city_short_info can lead to
city_changed() being called, as can putting a city under governor control
(cma_put_city_under_agent()).

Depending on network conditions, it is possible for agents not to run until a
burst of network activity is over; clinet.c:input_from_server() freezes agents
until there's a pause in the packets. I think this means this bug could be
hard to reproduce in situations where the server/network is able to keep up
with the client (local games?).

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