Follow-up Comment #3, bug #24072 (project freeciv): > Since this is from agents code triggered by a packet (maybe > city info?) Yes, I think that's right -- city_info or city_short_info can lead to city_changed() being called, as can putting a city under governor control (cma_put_city_under_agent()).
Depending on network conditions, it is possible for agents not to run until a burst of network activity is over; clinet.c:input_from_server() freezes agents until there's a pause in the packets. I think this means this bug could be hard to reproduce in situations where the server/network is able to keep up with the client (local games?). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24072> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev