Follow-up Comment #8, bug #24012 (project freeciv): Looks like a good solution, and restores the previous behaviour (transitions between road types cost movement according to underlying destination terrain). Thanks.
This change also allows rulesets with one-way transitions between road types. I'm pleased to see that goto seems to do the right thing in that situation. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24012> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev