URL:
  <http://gna.org/bugs/?24236>

                 Summary: Unexpected gameloss in 2.5.0
                 Project: Freeciv
            Submitted by: dunnoob
            Submitted on: Mon 28 Dec 2015 09:55:28 UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

The new gameloss_style = "CivilWar","Loot" (or similar) instead of "just
remove all cities + units" is very nice, but in 2.5.0 it did not yet always
work as expected. Notably killing a leader could be interpreted as suicidal
(gameloss for the killer instead of the victim.) 

I've attached an Unexpected.gameloss.zip which should allow to reproduce this
oddity. The ZIP contains Unexpected.gameloss.sav and the used 2.5/dunnoob.serv
for a slightly modified classic ruleset in 2.5/dunnoob (only the
gameloss_style is relevant).

Related, sometimes gameloss_style = "CivilWar","Loot" yields no loot at all
for the killer, and another player gets the loot.  Apparently the server is
confused who is who when a leader is killed.   



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File Attachments:


-------------------------------------------------------
Date: Mon 28 Dec 2015 09:55:28 UTC  Name: Unexpected.gameloss.zip  Size: 165kB
  By: dunnoob

<http://gna.org/bugs/download.php?file_id=26164>

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Reply to this item at:

  <http://gna.org/bugs/?24236>

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