Follow-up Comment #2, patch #6775 (project freeciv): If you need a test case with "unusual" trade rules check out the attached 2.5/dunnoob/effects.ruleset
General idea: The 1st trade route per city needs a marketplace. The 2nd, 3rd, and 4th trade route need a bank. Additionally the 3rd and 4th trade route require magnetism and corporation (in any order, same idea as in the classic ruleset.) In all cases a stock exchange instead of a temporarily destroyed marketplace or bank is good enough (= "fire insurance"). (file #26338) _______________________________________________________ Additional Item Attachment: File name: effects.ruleset Size:54 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?6775> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev