Follow-up Comment #2, patch #6775 (project freeciv):

If you need a test case with "unusual" trade rules check out the attached
2.5/dunnoob/effects.ruleset

General idea: The 1st trade route per city needs a marketplace. The 2nd, 3rd,
and 4th trade route need a bank.  Additionally the 3rd and 4th trade route
require magnetism and corporation (in any order, same idea as in the classic
ruleset.)  In all cases a stock exchange instead of a temporarily destroyed
marketplace or bank is good enough (= "fire insurance").

(file #26338)
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Additional Item Attachment:

File name: effects.ruleset                Size:54 KB


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