URL:
  <http://gna.org/bugs/?24320>

                 Summary: Music- and soundspec issues
                 Project: Freeciv
            Submitted by: dunnoob
            Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

There are apparently three new sound events for 2.6, and four not yet
alphabetically sorted events:

 e_enemy_spy_steal_gold = ""     ;;; new in 2.6
 e_my_spy_steal_gold = ""        ;;; new in 2.6
 e_unit_illegal_action = ""      ;;; new in 2.6 and out of order
 e_script = ""                   ;;; out of order
 e_disaster = ""                 ;;; out of order
 e_achievement = ""              ;;; out of order

Years ago (before 2.4.4) e_tutorial = "" was removed or renamed, I still had
it in a modified freesounds.soundspec.  For unknown reasons I also had no
e_ai_debug = "" in this tweaked freesounds.soundspec.

A 2.5.99 alpha (r31157) client did not support a modified new.musicspec with
music.menu = "some.ogg" (was soundspec music.start = "some.ogg") in the 2.5 or
2.6 modpack directories.

Adding new.musicspec directly to the read-only ./data directory was not good
enough, the client still did not find 2.6 or 2.5/dunnoob/some.ogg,but adding
it to the installed read-only ./data/stdmusic folder worked.

Please use the same search logic for music data as for everything else.  Two
suggestions for freesounds.soundspec:

 e_destroyed (R.I.P.) can use the sound for e_wonder_build
 e_unit_buy can use "freesounds/events/e_imp_buy-31377.ogg"





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