URL: <http://gna.org/bugs/?24320>
Summary: Music- and soundspec issues Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: There are apparently three new sound events for 2.6, and four not yet alphabetically sorted events: e_enemy_spy_steal_gold = "" ;;; new in 2.6 e_my_spy_steal_gold = "" ;;; new in 2.6 e_unit_illegal_action = "" ;;; new in 2.6 and out of order e_script = "" ;;; out of order e_disaster = "" ;;; out of order e_achievement = "" ;;; out of order Years ago (before 2.4.4) e_tutorial = "" was removed or renamed, I still had it in a modified freesounds.soundspec. For unknown reasons I also had no e_ai_debug = "" in this tweaked freesounds.soundspec. A 2.5.99 alpha (r31157) client did not support a modified new.musicspec with music.menu = "some.ogg" (was soundspec music.start = "some.ogg") in the 2.5 or 2.6 modpack directories. Adding new.musicspec directly to the read-only ./data directory was not good enough, the client still did not find 2.6 or 2.5/dunnoob/some.ogg,but adding it to the installed read-only ./data/stdmusic folder worked. Please use the same search logic for music data as for everything else. Two suggestions for freesounds.soundspec: e_destroyed (R.I.P.) can use the sound for e_wonder_build e_unit_buy can use "freesounds/events/e_imp_buy-31377.ogg" _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24320> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev