On 3 February 2016 at 10:12, Robert Finch <robfi...@sympatico.ca> wrote:
> I did a local file update for the most recent files and now I can’t build
> the game. I used tortoisesnv to do the update.
>
> One problem was that fc_version had carriage returns in it, which couldn’t
> be digested by the scripting. Is this a problem to be reported with a bug
> report ?

 Hmm... fc_version has "svn:eol-style native" so tortoisesvn does
place CRLF as a newline.

 I think we could make it "svn:eol-style LF" safely, as there's no
tools that would use fc_version but not understand LF newlines.
 -> better to go via ticket than me just adjusting this, though, so
that people can have their say.

 In a way this could be considered incompatibility within your set of
tools. Your tortoisesvn defaults to CRLF while your other tools
(cygwin?) expect LF newlines. Your local solution could be using
cygwin's own commandline svn instead (one would assume that it behaves
consistently with the other tools in cygwin).

> Now I get this error running configure. It looks like Makefile has a quote
> attached. Is this a glitch in the script ?
>
> How can I tell which makefile may be missing ?
>
>
>
> checking for _setjmp... yes
>
> checking for gmtime_r... yes
>
> checking for localtime_r... yes
>
> checking for tolua... notfound
>
> checking that generated files are newer than configure... done
>
> configure: creating ./config.status
>
> .in'ig.status: error: cannot find input file: `Makefile
>
>
>
> configure failed
>
>
>
>
>
> Rob Finch

 That error message seems rather corrupted. 'Makefile' is not an input
file for ./config.status, but Makefile.in is (Makefile is output file)
All this is probably due to those newline issues.

 In general, the 'config.log' file (once you learn to where things are
in it) tells what has gone wrong in configure process.


 - ML


ps As you work to get development to work under Cygwin, please
consider updating doc/INSTALL.Cygwin.

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