Follow-up Comment #11, bug #24018 (project freeciv):

Some S2_6 autogame analysis (not with Europe 1901 scenario) indicates that AI
looking for new city spots takes significant portion of the CPU usage. One we
get the scenario updated to S2_6 format, we can presumably set
scenario.prevent_new_cities for it. This in turn should stop AI from even
trying to look for new city spots.

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