Follow-up Comment #11, bug #24175 (project freeciv): In comment #6 I wrote: > My random guess is that it's to do with gold_upkeep_style, > which is set differently in civ2civ3 than classic. > > ISTR starting to look through the AI code and finding something > which supported this guess, but I got distracted and now can't > remember what it was. Actually, on reflection, I think I didn't find any evidence for gold_upkeep_style being the problem (although it appears to be contributing); rather, I think I concluded that the AI was not really coping with having gold upkeep for units at all. AIs that for whatever reason had found their way to a non-gold-upkeep government like Communism had got much further in the tech tree.
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