Follow-up Comment #6, patch #5597 (project freeciv): Right, I still use v2.5 to play my own games, where culture is not available, and I'm not confident to introduce changes that affect gameplay until I can test v2.6 better. With this patch, culture would be just a statistical value, like military service, or the other demographic info.
My idea was to wait until the values are well balanced and then to enable the cultural victory, but I think such victory will always be much easier for the human players than the AI. I like your suggestion to add culture or achievements as requirement for some other effect. In civ3 they use it for resistance against diplomatic actions, and also for increased borders (preasure against enemy border). I'll see if something similar is possible here. I'll add a reference in the readme too. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5597> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev