URL: <http://gna.org/patch/?7137>
Summary: civ2civ3 - Restore movement of Caravans, and disable the one-time revenues Project: Freeciv Submitted by: bardo Submitted on: Sat 23 Apr 2016 10:58:38 AM UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: This patch restores the classic movement of Caravans and Freights (Merchant class), so they no longer require roads or rivers to move. The only exception is that they still can not use the Maglevs. The main reason to create the special movement of Merchants, that has been working in civ2civ3 until now, was to avoid the infinite movement of railroads, in a time when the roads was not as moddable as now. In current versions, I see no reason to keep this limitation that is not intuitive for new players, nor easy for the creation of help texts. This patch also disables the one-time revenue gained when a new trade route is created, as well as the action "enter marketplace". This one-time bonus is a known cause of exploits in multiplayer games, where they use to divide the effect by a high number. I suggest to disable it for good now that v2.6 allows it. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sat 23 Apr 2016 10:58:38 AM UTC Name: civ2civ3-merchant-S2_6 Size: 10kB By: bardo <http://gna.org/patch/download.php?file_id=27178> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7137> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev