Follow-up Comment #3, bug #24797 (project freeciv):

> Maybe this is related to the fact that the attacking client does not know
the units inside the city (the units it should attack against).
It isn't. The probability of victory is leaked from the server to the player.
See bug #24801. (My fix to bug #24801 will hide the real problem in the
"Battleship in city" case)

> this is related to the fact that the unit inside the city is Battleship and
not land unit.
It is. The problem is that unit_win_chance() returns 0 probability of success
against the battleship.

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