Follow-up Comment #6, bug #24426 (project freeciv): With my comments I meant the following things: 1. It is completely obvious which techs opponent has/knows without having an embassy: a) has a unit of Legion (in current rulesets this can be given via hut - but this is no more than a buggy or lazy ruleset creation, hut units meant to be warbands and not powerful organized armies). - adversary has Iron Working (or Republic + in ancient ruleset). b) Triremes - are signaling us (and AI) owner has Map Making c) Wonder built or in progress - all know owner/builder has tech for that wonder. d) Basic diplomatic info shows us govt type, so all know civ has tech for that govt. 2. Considering #1 is illegal makes game different - we should not distinguish units that are not known to us and so on. Considering #1 is a reality, and if we agree with it, we write rules() which will show all the players with contacts what set of tech tree is discoverable by opponents, and what may remain hidden. for example- unless investigate city to see buildings crafted with more techs - and having list of opp's techs icremented. 3. At my opinion tech known to trade partners must be spread more quickly, than with diplomatic contact/embassy - because model of this in freeciv is quite far from being natural, or even logical. 4. I agree with described proposals in diplomacy dialogs, they seem to be a good step forward.
P.S.This brings other problems that should be addressed to devs: such as taking more than one tech at conquest if more than one (unknown yet by technology) building is functioning in the city. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24426> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev