URL: <http://gna.org/bugs/?24990>
Summary: Goto path drawing not quite right for air units Project: Freeciv Submitted by: jtn Submitted on: Tue 16 Aug 2016 10:33:35 PM BST Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_6 r33631 Discussion Lock: Any Operating System: GNU/Linux Planned Release: 2.6.0, 3.0.0 Contains string changes: None _______________________________________________________ Details: The new path drawing (patch #5233) doesn't seem to behave quite the way I'd expect for air units. In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate that the bomber has reached the limit of its movement), but I don't. Oddly there's a "path.step" labelled "1" on the *origin* tile, which there isn't for land units. This is labelled "1" even if I choose a shorter path which will finish this turn. (I wondered if bug #24820 might influence this. But the behaviour I'm seeing after that, which I'm reporting here, seems the same as the behaviour I'm remembering from before, although I haven't checked every detail of the old behaviour.) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 16 Aug 2016 10:33:35 PM BST Name: toltecs-T0264-Y01772-manual.sav.bz2 Size: 952kB By: jtn <http://gna.org/bugs/download.php?file_id=28369> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24990> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev