URL:
  <http://gna.org/bugs/?24990>

                 Summary: Goto path drawing not quite right for air units
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Tue 16 Aug 2016 10:33:35 PM BST
                Category: client
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_6 r33631
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 2.6.0, 3.0.0
 Contains string changes: None

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Details:

The new path drawing (patch #5233) doesn't seem to behave quite the way I'd
expect for air units.

In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves
left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to
see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate
that the bomber has reached the limit of its movement), but I don't.

Oddly there's a "path.step" labelled "1" on the *origin* tile, which there
isn't for land units. This is labelled "1" even if I choose a shorter path
which will finish this turn.

(I wondered if bug #24820 might influence this. But the behaviour I'm seeing
after that, which I'm reporting here, seems the same as the behaviour I'm
remembering from before, although I haven't checked every detail of the old
behaviour.)



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File Attachments:


-------------------------------------------------------
Date: Tue 16 Aug 2016 10:33:35 PM BST  Name:
toltecs-T0264-Y01772-manual.sav.bz2  Size: 952kB   By: jtn

<http://gna.org/bugs/download.php?file_id=28369>

    _______________________________________________________

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  <http://gna.org/bugs/?24990>

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