Follow-up Comment #1, bug #25188 (project freeciv): More generally; it has all the problems of a feature implemented completely on client-side. These are the reasons features should not be implemented that way: - If client disconnects (either accidental or intentional connection loss), server has no rally points to send upon reconnect - If client is disconnected for a turn, rally points do not work during that turn - Rally points are not saved to the savegame
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