Update of bug #25294 (project freeciv):

                  Status:                    None => Ready For Test         
         Planned Release:                         => 2.5.6                  

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Follow-up Comment #2:

OK I got it, seems unit stopped bc it encountered city which is next tile from
starting position :D.
Targetting 2.5 only for now, that example didnt failed in 2.6, but code looks
the same, so not sure.


patch attached.

(file #29404)
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Additional Item Attachment:

File name: serv_fail_return.patch         Size:0 KB


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