Update of bug #25312 (project freeciv): Status: None => In Progress Planned Release: => 2.6.0, 3.0.0
_______________________________________________________ Follow-up Comment #1: It's about 1) Player having all the techs researched (researching future techs) 2) Getting free tech (like finishing Darwin) 3) Having free_tech_method "Cheapest" (as in civ2civ3 ruleset) pick_cheapest_tech() gives A_NONE as the tech to gain when no real tech is left. S2_5 version of pick_chepest_tech() is different from later branches, and is not affected. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25312> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev