Follow-up Comment #1, patch #8034 (project freeciv): I added culture effects to civ2civ3 for testing purposes, but they are not properly balanced to enable a culture victory. I think it would be too easy to win against the AI this way.
My idea was to use the culture to affect other minor effetcs like: Civil_War_Chance, Spy_Resistant, Unit_Bribe_Cost_Pct, Incite_Cost_Pct. I'll see if there are other effects available in latest freeciv version. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?8034> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev