Probably you have noticed the (quite cool) terrain editor in the trunk, with
an astounding new variety of terrain types. I have a problem with some
names, though. I can understand the difference between sea, ocean, and the
shelf, but "briny deep" beats me.
Also, how will we decide whether a square is a lake, a sea or ocean?
Depending on the number of contiguous squares of the same type? And the
"shelf", "briny deep", "ocean vent" seem to be subcategories of "ocean" or
"sea"; not really alternatives. Will squares be "sea-briny deep" or
"sea-shelf"?
Will the new terrain types have new gameplay properties? Or they will be
just a cosmetic enhancement to classic terrains to make better-looking maps?
I'll be grateful if someone can clarify this.
Joan
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