Christian Knoke wrote:
> OED says: PHRASES in the field 1 (of troops) engaged in combat or manoeuvres
> 2 engaged in practical work in the natural environment. ... - ORIGIN Old
> English.
> 
> ...
> 
> So, FieldUnit is wrong and confusing.  What about AirAttackUnit?
> 
How about F_AGGRESSOR?

Actually, there are a lot of badly named flags, or flags that are only
true in one ruleset, or flags that are just plain incomprehensible
without studying the code (no comments in the definition)....

F_IGZOC,
F_IGTER,

Huh?

F_SETTLERS,         /* Does not include ability to found cities */

That should be F_WORKERS.

F_TRIREME,          /* Trireme sinking effect */

That should be F_COASTAL -- in the current 2.2, it no longer sinks, and
for civ3+, isn't even named "trireme".

And of course, the flag names and their help should be in rulesets!


> Instead, we can use the term 'field unit' for "military units away from
> home".
> 
Sounds good.


>> [Don't know is it able to set F_FIELDUNIT with F_CIVILIAN (non-mil).]
> 
Any combination can be set, doesn't mean they make any sense!  See list:

common/unittype.h:81:    F_FIELDUNIT,


> Where is F_CIVILIAN? I can't find it in 2.1 or 2.2.
> 
common/unittype.h:75:    F_CIVILIAN,

client/helpdata.c:998:

"* A non-military unit (cannot attack; no martial law).\n"

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